A recent report from Goldman Sachs Global Investment Research forecasts that the market for virtual reality products—software and hardware—will reach upwards of $80B by 2025. This is in spite of uncertainties on adoption anduse cases.
Perhaps the most interesting takeaway from the report is the application forecast and how markets are likely to adopt the technology. By 2025, the report suggests that VR software will generate as much as $35B in revenue across a wide range of sectors. Especially interesting is that the revenue breaks down a near split between consumer-facing revenues versus business-to-business.
No surprise that gaming will generate the most significant share of expected revenues, with forecasted expectations reaching $11.6B in 2025. Although gamification is in the playbook for some publishers, the more promising data point in this report is that live events and video could account for $4.1B and $3.2B in revenue, respectively. These are two growing pieces for many publishing businesses, so VR could dovetail well with that growth.
You will find more statistics at Statista